3D
I work primarily in 3D, and it is what I focused on in university.
My skills in 3D include Animation, Modelling, and Rigging.
I am experienced in using the software Blender and Maya.
2D
I did some 2D work at university, but most of my practice in the area has been in my free time.
My skills in 2D include Animation, Character Design, and Creating Animatics.
I am experienced in using the software Toon Boom Harmony and Krita.
Soft Skills
Collaboration
At University, I collaborated not only with other animation specialists but also students and academics from other disciplines such as Film, Photography and Sound. Typically, this involved workshopping ideas and agreeing specific outcomes and roles for each project. The process also involved regular check-ins to ensure all elements of the project were on track. I often took on the role of co-ordinator, being responsible for ensuring tasks were carried out across the team and that the project was finished by the deadline.
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Problem Solving
When planning my final year project, my initial animatic was running significantly over the recommended runtime. To resolve this issue, I had to re-evaluate which elements of the film were most important, and which could be removed without affecting the integrity of the story. I found that on review some elements of the film were thematically redundant and could be removed. After removing the superfluous elements, the script was much more streamlined without adversely affecting the overall impact of the animation.
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When working to a deadline, it’s important to find ways to save time on projects wherever possible, provided the quality of the work isn’t affected. I approach every task with a critical eye using previous experience to identify potential opportunities to increase efficiency. For example, when working on my film project, I realised that I could save time on asset creation by reusing components from other assets. When creating character models and rigs, I reasoned that since the characters have similar hands, I could create the hands for one character, then copy them over to the other, which saved a significant amount of time, especially since the hands were one of the most complex parts of the characters.

